![do peopl still play battlefield bad company 2 online? do peopl still play battlefield bad company 2 online?](https://www.gamespot.com/a/uploads/scale_landscape/mig/7/3/4/9/2097349-gsm_169_battlefield_bad_company_2_multi_PC_video_review_030510_2_320.jpg)
Conquest is basically a game mode which sees you playing on a map with various different capture points, and your team has to stay in the vicinity of the flag to capture the point. I then started playing Conquest, and this is where Bad Company 2 came alive for me.
![do peopl still play battlefield bad company 2 online? do peopl still play battlefield bad company 2 online?](https://i.imgur.com/8X4TJf8.jpg)
Of course, if you happened to find yourself on the same team as an organised clan, you could ride their coat tails to a great score. What used to happen a lot is that you’d be playing against a clan who had figured out that the defender’s tickets were unlimited, and they would push the defenders back into their spawn, killing them as soon as they appeared, getting insane K/D (Kill/Death) ratios and breaking the fun from the game. Now, playing against a team of lone wolves pretty much meant you’d win, as communication has always been key in this game. If the attacker destroys all the M-COMs, they win. If the defenders managed to drain the attacker’s tickets so they can’t respawn, they win. Once the first set of M-COMs were destroyed, there was another set that would then have to be defended, and so on and so forth. On a map like Arica Harbour, which was set in a small town near the sea, it was perfectly possible to raze the entire map into a pile of rubble, making progress easier towards the targets but creating a veritable smorgasbord of new hiding places in the wreckage of the buildings. This system was known as D2.0, with the D standing for Destruction. Finding a tank usually meant that you could stay alive a little longer, and it soon became second nature to send shells from the tank cannons through the buildings in the way, flattening them when there was enough damage done. This basically involved everyone charging into the first base, and a meat grinder being created around the building that housed the M-COMs. Now, in case you’ve never played it, Rush was a game mode where there were two teams, one defending a set of M-COMs, while the other has to attack and try to arm explosives to destroy the same set of M-COMs. I started trying to play Rush, as I had no idea what any of this multiplayer stuff was. In hindsight, starting off with a Battlefield game may not have been the best choice… Now, bear in mind that my sum total of gaming so far had been only single player, my Xbox 360 still had that new console smell, and although there were online opportunities available in the likes of Forza 3 and Gears 2, I hadn’t tried out this newfangled “Xbox Live” yet. So, after finishing the story, I embarked on a trip into multiplayer. In fact, until the Vietnam expansion was released and ruined my score, this was my proudest 100% completion on the Xbox 360, eclipsing even the one I got on the base game of Skyrim. And this figure is only relevant to the multiplayer side, not including the fact I also fully completed the campaign mode, getting all the achievements along the way. 981 hours and 52 mins: that’s pretty much 41 days of solid gaming. Now, bear in mind that these stats haven’t been updated in around seven years, and I have continued to play this game, not only on the Xbox family of consoles but also when I briefly owned a PS3.